For the Love of the game

I'm Liam Hanrahan. I study Computer Science at MIT. This is my blog and personal portfolio. Welcome \(^o^)/

Experience

Starfish Studios

DEVELOPER, REMOTE — SEPTEMBER 2024 - JANUARY 2026
At Starfish I develop game logic in TypeScript for large projects such as the official Moana 2 Minecraft DLC and SpongeBob SquarePants Biomes DLC, reaching millions of players.


bridge. Team

LEAD DEVELOPER, REMOTE — MAY 2021 - PRESENT
Starting as a contributor to this open source project, I’ve recently begun leading development of the open-source bridge. editor, utilizing Vue 3, TypeScript, CSS, and HTML.


Cubed Creations

DEVELOPER, REMOTE — OCTOBER 2022 - DECEMBER 2022
I was contracted out as a developer to develop the behavior of addons for the Minecraft marketplace utilizing Python, Molang, and JSON.

Projects

Checkout my list of projects here. There's just too many to fit on this page (0_0)

Education

Massachusetts Institute of Technology

I'm currently studying Computer Science and Engineering at MIT. I plan to graduate in May 2029.

Awards

Battlecode 2026 Finalist

JANUARY 2026
I lead my team 3MiceWalkIntoABar to the Battlecode 2026 finals all as first time participants. We received 8th places among university teams. You can read our postmortem here.


Best Hardware Goathacks

JANUARY 2026
Our team created "Change Thing Door Thing See Thing". The (incredibly named) device is essentially a doorbell with live video streaming that runs locally on your own network. The device is repairable and does not expose your data to bad actors.


HackMIT Lica Sponsor Prize

SEPTEMBER 2025
We created Bonsai. An application to iteratively explore visual ideas in a nonlinear branching format. Thing Git but for AI image generation.


GMTK Jam Finalist

JULY 2023
My entry placed within the top 1.5% of all the 6800+ submitted games in the GMTK 2023 Game Jam.

"The world is as big as you want it to be. Where will you go next?" - Toby Fox