Work
Starfish Studios
DEVELOPER, REMOTE — SEPTEMBER 2024 - JANUARY 2026
At Starfish I develop game logic in TypeScript for large projects such as the official Moana 2 Minecraft DLC and SpongeBob SquarePants Biomes DLC, reaching millions of players.
bridge. Team
LEAD DEVELOPER, REMOTE — MAY 2021 - PRESENT
Starting as a contributor to this open source project, I’ve recently begun leading development of the open-source bridge. editor, utilizing Vue 3, TypeScript, CSS, and HTML.
Cubed Creations
DEVELOPER, REMOTE — OCTOBER 2022 - DECEMBER 2022
I was contracted out as a developer to develop the behavior of addons for the Minecraft marketplace utilizing Python, Molang, and JSON.
Projects
Checkout my list of projects here. It's long so I put it on its own page (0_0)
Awards
Battlecode 2026 Finalist
JANUARY 2026
I lead my team 3MiceWalkIntoABar to the Battlecode 2026 finals all as first time participants. We received 8th places among university teams. You can read our postmortem here.
Best Hardware Goathacks
JANUARY 2026
Our team created "Change Thing Door Thing See Thing". The (incredibly named) device is essentially a doorbell with live video streaming that runs locally on your own network. The device is repairable and does not expose your data to bad actors.
2nd Entertainment Track MakeMIT
FEBUARY 2026
We tried making a "Volumetric Display" in only 24 hours. It was rough and we had to solve many difficult problems extremely quickly, but in the end we had a (just barely) working device.
HackMIT Lica Sponsor Prize
SEPTEMBER 2025
We created Bonsai. An application to iteratively explore visual ideas in a nonlinear branching format. Thing Git but for AI image generation.
GMTK Jam Finalist
JULY 2023
My entry placed within the top 1.5% of all the 6800+ submitted games in the GMTK 2023 Game Jam.
Education
Massachusetts Institute of Technology
I'm currently studying Computer Science and Engineering at MIT. I plan to graduate in May 2029.
